Firstly, before fleshing out and implementing the game's menu, I created a paper prototype, wireframe and a clickable dummy in Adobe Experience Design to extensively test the flow and usabilty of the menu.

Ultimately, the collected insights from the clickable dummy led to the final design of the in-game menu. The following images show how the menu looked like in the actual game, after it was implemented in Unity.

Since the game was best experienced and meant to be played with a gamepad, it left out the players who did not own the appropriate hardware. As a solution, a mobile app was created for both iOS and Android that acted as a replacement for a gamepad.

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